TIE-12206 - Seminar on Gamification Design

Taught at TUT by Professor Christopher Harris, Fulbright Scholar


About the Course

About the Course

Gamification Design (TIE-12206) will be taught during Period 2 at the Tampere University of Technology.

The course is being taught by Christopher Harris, a professor and Fulbright Scholar in Finland from the State University of New York at Oswego.

It is being offered to both Master's and Doctoral students in Human Computer Interaction, Industrial Design, and Behavioral Economics through UBINET to students at Tampere University of Technology, University of Tampere, and Oulu University.

Some Facts about Gamification:
  • Gamification is becoming a common buzzword in business these days. For instance, the consultancy Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as a method to transform their business operations"
  • Gamification is the process of using principles of game thinking and game mechanics in website design, application design and enterprise systems to make them more engaging to use and more profitable.
  • Gamification is a growing field, considered by to be one of the most promising technology fields of them all.
  • The lessons in this course are designed to give you an understanding of gamification design principles as well as the ability to design studies to augment your existing knowledge in this field

Tentative Schedule

All class meetings to be held on Fridays, 12:30 to 15:30 at the Tampere University of Technology, room TB 207


1

Meeting 1
(Friday, Oct 23)

  • Introduction
  • What is Gamification?
  • What is fun?
  • Designing a campaign

2

Meeting 2
(Friday, Nov 13)

  • Player-centered design
  • Player motivation
  • Designing successful player missions
  • Engagement (beyond motivation)

3

Meeting 3
(Friday, Nov 27)

  • Game mechanics
  • Managing, monitoring and measuring
  • Feedback through Gamification

4

Meeting 4
(Friday, Dec 04)

  • Gamification - law and ethics
  • Gamification and the enterprise
  • Where Gamification fails
  • Gamification's future

Students will read and present research papers during class. Students will also write a brief summary of all research papers and prepare an empirical research study (to be conducted later)