[concurrency-interest] Garbage First vs a counting collector

Endre Stølsvik Online at Stolsvik.com
Thu Mar 26 17:48:17 EDT 2009


Thanks!

2009/3/26 Jeremy Manson <jeremy.manson at gmail.com>:
> I recall David Bacon doing some work on this.  Here's a link to the
> first paper by him on this topic that Google turned up:
>
> http://www.research.ibm.com/people/d/dfb/papers/Bacon01Concurrent.pdf
>
> I'm sure there is much more.
>
> Jeremy
>
> 2009/3/26 Endre Stølsvik <Online at stolsvik.com>:
>> Way on the fringe of my knowledge, but I've long wondered: Would it be
>> an idea to make a GCer that is a combination of reference counting and
>> tracking? I'm musing that one then would have three types of
>> collections: The two types in a generational collector, but below
>> this, a "nonzero copy", which was utterly dumb and simply copies all
>> objects that have a nonzero reference count. This would be the one
>> running most often - so the characteristics of this collector would
>> probably shape the overall performance. The "real", reference tracked
>> collector would only really be necessary for collecting object cycles
>> every once and then (The real GC'er could note which objects' classes
>> are prone to being collected with zero in reference count, possibly
>> use this for some optimization? Or do some statistics on how often a
>> real collection should be done, based on counts of collected such
>> objects? Count in particular the "cycle prone" type instantiations,
>> and compare this to the amount of collected such objects, trigger a
>> real GC on some threshold?). Has something like this been tried? Or
>> would this just obviously create too much overhead because of the
>> necessary added counting, where following references only when needed
>> is less costly than continuously updating counts?
>>
>> Endre.
>>
>> On Thu, Mar 26, 2009 at 16:55, Gregg Wonderly <gregg at cytetech.com> wrote:
>>> Brian S O'Neill wrote:
>>>>
>>>> How did your collector deal with reference cycles? Was it slow enough to
>>>> not be a problem, or did the language prohibit cycles from arising?
>>>
>>> Practically, we didn't write software using this language which had cycles.
>>> This language was an automation language (on the 5ESS switch) which tied
>>> into the UI mechanisms and provide parallel process management (fork->exec
>>> tracking) so that we could take programs and scripts and stitch together
>>> procedures for software updates/retrofits etc.  It provided forward and
>>> reverse execution sequencing to do and undo steps repeatedly to restrict how
>>> the switch changed states.
>>>
>>> I guess everyone knows how counting can be used to track references?
>>> Every assignment, or pass of a value to a method call, created an explicit
>>> decrement on the lost reference and an increment on the new reference.
>>>  Anytime the count went to zero, something was freed, and there was an
>>> explicit decrement of all references within that 'object' too.  Reference
>>> cycles were not handled explicitly, so they would have been a problem which
>>> I never saw materialize in the small software modules that were developed
>>> using the language.
>>>
>>> For example if you had a cycle (with counts shown) such as
>>>
>>> F->A(2)->B(1)->C(1)->A(2)
>>>
>>> and you drop the F reference to A, A's count goes to 1, it is no longer
>>> globally referenced and yet you don't free it because the count doesn't go
>>> to zero.
>>>
>>> I think this is the issue you are referring to right?
>>>
>>> As a bit of history, initially, the language had no objects, only numeric
>>> and string values and things like pipe and process etc, that all went one
>>> way in terms of reference.  So, there was never a cycle reference issue.
>>>  Only 3 years after I wrote first wrote it, did I add objects as an
>>> extension of maps.  At that time, it became possible for circular references
>>> to be created.  We just didn't have object structures that complicated to
>>> see any issues with that happening.
>>>
>>> Gregg Wonderly
>>>
>>>> Gregg Wonderly wrote:
>>>>>
>>>>> One of the things about concurrent programming that bothers me the most
>>>>> is latency control.  GC activity can often introduce unwanted latency by
>>>>> causing arbitrary contention for resources that a thread may not be able to
>>>>> recognize as contentious.  A long time ago, I created a language with a
>>>>> counting collector which I found to be very easy to do on a uniprocessor
>>>>> environment.  With the advent of CAS, it seems at casual grant pretty
>>>>> straight forward to do a counting collector on a multi-processor machine.
>>>>>
>>>>> The upcomming introduction of the garbage first collector intrigues me
>>>>> from the perspective that there is a "ton" of managed resources that it uses
>>>>> to make itself smart enough to try and accurately estimate and manage the
>>>>> cost of GC activity.  There is use of CAS, plus space and time based
>>>>> isolation schemes to try and reduce latency that is introduced into the
>>>>> application.
>>>>>
>>>>> However, it seems to me that there is going to be a new cost introduced
>>>>> into every assignment for mutator tracking that might just be as expensive
>>>>> as a counting collector is.
>>>>>
>>>>> I am not really familiar with the real costs of much of the concurrency
>>>>> management instructions, can anyone on the list give me some pointers to
>>>>> more information or some insight into whether the amount of "tracking" that
>>>>> the garbage first collector will use, is still cheaper than a CAS on every
>>>>> reference change to a global object?
>>>>>
>>>>> Gregg Wonderly
>>>>> _______________________________________________
>>>>> Concurrency-interest mailing list
>>>>> Concurrency-interest at cs.oswego.edu
>>>>> http://cs.oswego.edu/mailman/listinfo/concurrency-interest
>>>>>
>>>>
>>>>
>>>
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>>
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