1 /* 2 * Program to affords opportunities to explore the computational solution to simple geometrical problems by means 3 * of the construction and use of basic shapes. 4 */ 5 package Shapes; 6 7 import shapes.SCircle; 8 import shapes.SSquare; 9 10 public class ShapesThing { 11 public static void main (String[] args){ 12 //Computations on a square 13 SSquare square = new SSquare(400); 14 System.out.println("square = " + square.toString()); 15 System.out.println("area of square = " + square.area()); 16 System.out.println("perimeter of square = " + square.perimeter()); 17 System.out.println("diagonal of square = " + square.diagonal()); 18 //Computations on a circle 19 SCircle disk = square.inscribingCircle(); 20 System.out.println("disk = " + disk.toString()); 21 System.out.println("area of disk = " + disk.area()); 22 System.out.println("perimeter of disk = " + disk.perimeter()); 23 SSquare diamond = disk.inscribingSquare(); 24 System.out.println("diamond = " + diamond.toString()); 25 System.out.println("area of diamond = " + diamond.area()); 26 27 } 28 } 29