Target.java
/* 
 * Program to paint a Target icon in the context of the Nonrepresentational 
 * Painting World, NPW. 
 */

package npw;

import java.awt.Color;
import javax.swing.SwingUtilities;
import painter.SPainter;
import shapes.SCircle;

public class Target {

    // THE SOLUTION TO THE BLUE DOT PROBLEM

    private void paintTheImage() {
        SPainter klee = new SPainter("Target", 600,600);
        SCircle dot = new SCircle(300);
        klee.setColor(Color.RED);
        klee.paint(dot);
        dot.shrink(100);
        klee.setColor(Color.WHITE);
        klee.paint(dot);
        dot.shrink(100);
        klee.setColor(Color.RED);
        klee.paint(dot);

    }

    //REQUIRED INFRASTRUCTURE

    public Target() {
        paintTheImage();
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                new Target();
            }
        });
    }
}