1 /* 2 * Program to paint the Target logo in the context of the Nonrepresentational Painting World, NPW 3 */ 4 5 package npw; 6 7 import java.awt.Color; 8 import javax.swing.SwingUtilities; 9 import painter.SPainter; 10 import shapes.SCircle; 11 12 public class Target { 13 14 private void paintTheImage() { 15 SPainter klee = new SPainter("Target", 600, 600); 16 SCircle dot1 = new SCircle (300); 17 klee.setColor(Color.RED); 18 klee.paint(dot1); 19 SCircle dot2 = new SCircle (200); 20 klee.setColor(Color.WHITE); 21 klee.paint(dot2); 22 SCircle dot3 = new SCircle (100); 23 klee.setColor(Color.RED); 24 klee.paint(dot3); 25 } 26 27 //REQUIRED INFRASTRUCTURE 28 29 public Target() { 30 paintTheImage(); 31 } 32 33 public static void main(String[] args) { 34 SwingUtilities.invokeLater(new Runnable() { 35 public void run() { 36 new Target(); 37 } 38 }); 39 } 40 41 }