Target.java
1    /* 
2     *Program to paint a target logo in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14       // THE SOLUTION TO THE TARGET LOGO PROBLEM
15       private void paintTheImage() {
16           SPainter klee = new SPainter("Target", 600, 600);
17           SCircle dot = new SCircle(250);
18           klee.setColor(Color.RED);
19           klee.paint(dot);
20           SCircle ring = new SCircle(150);
21           klee.setColor(Color.WHITE);
22           klee.paint(ring);
23           SCircle circle = new SCircle(75);
24           klee.setColor(Color.RED);
25           klee.paint(circle);
26       }
27   
28       // REQUIRED INFRASTRUCTURE
29   
30       public Target() {
31           paintTheImage();
32       }
33   
34       public static void main (String[] args) {
35           SwingUtilities.invokeLater(new Runnable() {
36               public void run() {
37                   new Target();
38               }
39   
40           });
41       }
42   }
43   
44