Target.java
1    /* 
2     * Paints a target 
3     */
4    
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14       // THE SOLUTION TO THE BLUE DOT PROBLEM
15       private void paintTheImage(){
16           SPainter klee = new SPainter("Target", 600, 600);
17           SCircle Target = new SCircle(200);
18           klee.setColor(Color.RED);
19           klee.paint(Target);
20           klee.setColor(Color.WHITE);
21           Target.setRadius(130);
22           klee.paint(Target);
23           klee.setColor(Color.RED);
24           Target.setRadius(200/3);
25           klee.paint(Target);
26       }
27   
28       // REQUIRED INFRASTRUCTURE
29       public Target(){
30           paintTheImage();
31       }
32   
33       public static void main(String[] args){
34           SwingUtilities.invokeLater(new Runnable(){
35               public void run() {
36                   new Target();
37               }
38           });
39       }
40   }
41