/*program to paint baloons using stepwise refinement */ package npw; import painter.SPainter; import shapes.SCircle; import shapes.SSquare; import javax.swing.*; import java.awt.*; import java.util.Random; public class Balloons { //required infrastructure public Balloons() { paintTheImage(); } private void paintTheImage() { SPainter painter = new SPainter("Balloons", 600, 600); paintSky(painter); //have intellij create the stub int nrOfBalloons = 100; paintBalloons(painter,nrOfBalloons);//intellij create stub } private void paintSky(SPainter painter) { painter.setColor(Color.BLUE); SSquare sky = new SSquare(2000); painter.paint(sky); } private void paintBalloons(SPainter painter, int nrOfBalloons) { int i = 1; while (i <= nrOfBalloons ) { paintOneBalloon(painter); //ask intellij to create stub i += 1; } } private void paintOneBalloon(SPainter painter) { Random rgen = new Random(); int rn = rgen.nextInt(3); if (rn == 0) { painter.setColor(Color.RED); } else if (rn == 1) { painter.setColor(Color.ORANGE); } else { painter.setColor(Color.YELLOW); } painter.move(); int balloonRadius = 20; SCircle balloon = new SCircle(balloonRadius); painter.paint(balloon); painter.setColor(Color.black); painter.draw(balloon); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new Balloons(); } }); } }