Target.java
/* 
 * Program to paint a target in the context of the Nonrepresentational 
 * Painting World, NPW. 
 */
package npw;
import java.awt.Color;
import javax.swing.SwingUtilities;
import painter.SPainter;
import shapes.SCircle;
public class Target {
    // THE SOLUTION TO THE Target PROBLEM
    private void paintTheImage() {
        SPainter klee = new SPainter("Target",600,600);
        SCircle dot = new SCircle(200);
        klee.setColor(Color.red);
        klee.paint(dot);
        SCircle dot1 = new SCircle(135);
        klee.setColor(Color.white);
        klee.paint(dot1);
        SCircle dot2 = new SCircle(75);
        klee.setColor(Color.red);
        klee.paint(dot2);
    }
    // REQUIRED INFRASTRUCTURE
    public Target() {
        paintTheImage();
    }
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                new Target();
            }
        });
    }
}