Eric Cuevas' CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2018 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab1 "Hello World!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Lab 3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "Expressions and Shapes World Problem Solving" Programs involving arithmatic experssions using shapes from the Nonrepresentational Painting World (NPW). ExpressionsThing code + ExpressionsThing demo + ShapesThing code + ShapesThing demo |

Lab5 "Interpreter Featuring Loop Forever And Selection" Programs Using Interpreters that respond to commands. Interpreter1 code + Interpreter2 code + Interpreter3 code | Demos: RedDot demo | BlueDot demo | GreenDot demo | YellowDot demo | RandomColor demo | InputDialogBox demo | HelpMenuDialogBox demo | ErrorMessageDialogBox demo

Lab6 "Functions and Commands" A set of programming examples and excercises designed to establish a framework for programming SurfaceAreaOfCube code | SurfaceAreaOfCube demo | Balloons code | Balloons Demo | AlternateBalloons code | AlternateBalloons demo |

Lab 7 "String Processing" Program to do a bit of string character processing String Ops code + String Ops demo | StringThing code + StringThing demo|

Lab 8 "Array Play " Program featuring array to store information and perform other tasks Primes code + Primes demo | Street code + Street demo| ReverseCopy code + ReverseCopy demo| Lyric in Reverse Order

Lab 9 "Array List Play " Program featuring array list to store information and do reverse copy Primes code + Primes demo | Street code + Street demo| ReverseCopy code + ReverseCopy demo | Lyric in Reverse Order

Lab 10 "Establishing and Using Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Die code | Roller code + Roller demo

Lab 11 "Modeling Objects with Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Person code | PersonSpecification code | PersonDemo1 code + PersonDemo1 demo | PersonDemo2 code + PersonDemo2 demo

Lab 12 "Grapheme to Color Synesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. GraphemetoColorSynesthesia code + GraphemetoColorSynesthesia demo + GraphemetoColorSynesthesiaRemap demo

Lab13 "Chromesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. Chromesthesia code + Pitch code + Chromesthesia demo + Input Box demo

Course Work: PROGRAMMING ASSIGNMENTS

Programming Assignment 1: Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPR) and sonic sequences the Modular Melody World (MMW). OrangePlus code + OrangePlus demo | PumpItUp code + PumpItUp demo | Dots code + Dots demo | TwoFigureMinuetThing code + TwoFigureMinuetThing demo | MinuetFigureListener code + MinuetFigureListener demo | AfterJSB code + AFterJSB demo

Programming Assignment 2 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Programming Assignment 3: Shapes World Problem Solving" Programs using the shapes functionality of the NPW World, avoiding the painter functionality. BlackArea code | BlackArea demo | WhiteArea code | WhiteArea demo | RedArea code | RedArea demo | TheRoom code | TheRoom demo |

Programming Assignment 4 "Nonrepresentational Artistic Expressions" Text Rectangles code + Text Rectangles demo | Rectangles of Randomly Colored, Black Framed Squares code + Rectangles of Randomly Colored, Black Framed Squares demo | Hirst Square code + Hirst Square demo | Hirst Dots code + Hirst Dots demo | Simple Dots code + Simple Dots (BLUE) demo + Simple Dots (RED) demo + Simple Dots (GREEN) demo + Simple Dots (OTHER) demo | Deterministic Invention code + Deterministic Invention demo | Nondeterministic Invention code + Nondeterministic Invention demo | Stella code + Stella demo

Programming Assignment 5 "Three List Intepreters" Programs to gain experience writing interpreters and some array processing and ArrayList processing. NumberList code + NumberList demo | WordList code + WordList demo | WordList (ArrayListPlay) code + WordList (ArrayListPlay) demo

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium