Target.java
1    /* 
2     * Program to paint a Target logo in the context of the nonrepresentational 
3     * Painting world, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14   
15       //THE SOLUTION TO THE TARGET PROBLEM
16   
17       private void paintTheImage() {
18           SPainter klee = new SPainter("Target", 800,800);
19           SCircle dot = new SCircle(300);
20           klee.setColor(Color.RED);
21           klee.paint(dot);
22           SCircle outside = new SCircle(200);
23           klee.setColor(Color.WHITE);
24           klee.paint(outside);
25           SCircle inside = new SCircle(100);
26           klee.setColor(Color.RED);
27           klee.paint(inside);
28       }
29   
30       //REQUIRED INFRASTRUCTURE
31   
32       public Target() {
33           paintTheImage();
34       }
35   
36       public static void main(String[] args) {
37           SwingUtilities.invokeLater(new Runnable() {
38               public void run() {
39                   new Target();
40               }
41           });
42       }
43   }
44