1 /* 2 * Program to paint a Target logo in the context of the nonrepresentational 3 * Painting world, NPW. 4 */ 5 6 package npw; 7 8 import java.awt.Color; 9 import javax.swing.SwingUtilities; 10 import painter.SPainter; 11 import shapes.SCircle; 12 13 public class Target { 14 15 //THE SOLUTION TO THE TARGET PROBLEM 16 17 private void paintTheImage() { 18 SPainter klee = new SPainter("Target", 800,800); 19 SCircle dot = new SCircle(300); 20 klee.setColor(Color.RED); 21 klee.paint(dot); 22 SCircle outside = new SCircle(200); 23 klee.setColor(Color.WHITE); 24 klee.paint(outside); 25 SCircle inside = new SCircle(100); 26 klee.setColor(Color.RED); 27 klee.paint(inside); 28 } 29 30 //REQUIRED INFRASTRUCTURE 31 32 public Target() { 33 paintTheImage(); 34 } 35 36 public static void main(String[] args) { 37 SwingUtilities.invokeLater(new Runnable() { 38 public void run() { 39 new Target(); 40 } 41 }); 42 } 43 } 44