1 /* 2 * Program to paint the Target symbol instead of the Blue Dot 3 * in the context of a Nonrepresentational Painting World, NPW 4 */ 5 6 package npw; 7 8 import painter.SPainter; 9 import shapes.SCircle; 10 import javax.swing.SwingUtilities; 11 import java.awt.Color; 12 13 public class Target { 14 15 // THE SOLUTION TO THE BLUE DOT PROBLEM 16 private void paintTheImage() { 17 SPainter klee = new SPainter("Target", 600, 600); 18 SCircle target = new SCircle(200); 19 SCircle white = new SCircle(150); 20 SCircle middle = new SCircle(75); 21 klee.setColor(Color.RED); 22 klee.paint(target); 23 klee.setColor(Color.white); 24 klee.paint(white); 25 klee.setColor(Color.RED); 26 klee.paint(middle); 27 } 28 // REQUIRED INFRASTRUCTURE 29 30 public Target() { 31 paintTheImage(); 32 } 33 public static void main(String[] args) { 34 SwingUtilities.invokeLater(new Runnable() { 35 @Override 36 public void run() { 37 new Target(); 38 } 39 }); 40 } 41 } 42