Target.java
1    /* 
2    Program to paint a target in the context of the Nonrepresentational 
3    Painting World, NPW 
4     */
5    
6    package npw;
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   public class Target {
12       // THE SOLUTION TO THE TARGET PROBLEM
13       private void paintTheImage() {
14           SPainter klee = new SPainter("Target",600,600);
15           SCircle dot = new SCircle(200);
16           klee.setColor(Color.RED);
17           klee.paint(dot);
18           SCircle dot2 = new SCircle(125);
19           klee.setColor(Color.WHITE);
20           klee.paint(dot2);
21           SCircle dot3 = new SCircle(50);
22           klee.setColor(Color.RED);
23           klee.paint(dot3);
24       }
25       // REQUIRED INFRASTRUCTURE
26       public Target() {
27           paintTheImage();
28       }
29       public static void main(String[] args) {
30           SwingUtilities.invokeLater(new Runnable() {
31               public void run() {
32                   new Target();
33               }
34           });
35       }
36   }
37