Target.java
1    
2    /* 
3     * Program to paint a Target in the context of the Nonrepresentational 
4     * Painting World, Npw. 
5     */
6    
7    package npw;
8    
9    import java.awt.Color;
10   import javax.swing.SwingUtilities;
11   import painter.SPainter;
12   import shapes.SCircle;
13   
14   public class Target{
15   
16       // THE SOLUTION TO THE TARGET PROBLEM
17       private void paintTheImage() {
18           SPainter klee = new SPainter("Target" ,600,600);
19           SCircle dot = new SCircle(400);
20           klee.setColor(Color.RED);
21           klee.paint(dot);
22           SCircle dot1 = new SCircle(200);
23           klee.setColor(Color.white);
24           klee.paint(dot1);
25           SCircle dot2 = new SCircle(100);
26           klee.setColor(Color.RED);
27           klee.paint(dot2);
28       }
29   
30       //REQUIRED INFRASTRUCTURE
31   
32       public Target() {
33           paintTheImage();
34       }
35   
36       public static void main(String[] args) {
37           SwingUtilities.invokeLater(new Runnable() {
38               public void run() {
39                   new Target();
40               }
41           });
42       }
43   }