ShapesThing.java
1     /* 
2     * This program affords opportunities to explore the computational solution to simple geometrical problems by means of the construction and use of basic shapes 
3     */
4    package shapes;
5    import painter.SPainter;
6    import javax.swing.*;
7    import java.awt.*;
8    
9    public class ShapesThing {
10   public static void main(String[] args) {
11   //task 8
12           SSquare square = new SSquare(400);
13           System.out.println("square = " + square.toString());
14           System.out.println("squarea = " + square.area());
15           System.out.println("perimeter of square = " + square.perimeter());
16           System.out.println("diagonal of square = " + square.diagonal());
17           //task 9
18           SCircle disk = square.inscribingCircle();
19           System.out.println("disk = " + disk.toString());
20           System.out.println("area of disk = " + disk.area());
21           System.out.println("perimeter of disk = " + disk.perimeter());
22           //task 10
23           SSquare diamond = disk.inscribingSquare();
24           System.out.println("diamond = " + diamond.toString());
25           System.out.println("area of diamond = " + diamond.area());
26   
27            }
28   
29           }
30