1 /* 2 * This program affords opportunities to explore the computational solution to simple geometrical problems by means of the construction and use of basic shapes 3 */ 4 package shapes; 5 import painter.SPainter; 6 import javax.swing.*; 7 import java.awt.*; 8 9 public class ShapesThing { 10 public static void main(String[] args) { 11 //task 8 12 SSquare square = new SSquare(400); 13 System.out.println("square = " + square.toString()); 14 System.out.println("squarea = " + square.area()); 15 System.out.println("perimeter of square = " + square.perimeter()); 16 System.out.println("diagonal of square = " + square.diagonal()); 17 //task 9 18 SCircle disk = square.inscribingCircle(); 19 System.out.println("disk = " + disk.toString()); 20 System.out.println("area of disk = " + disk.area()); 21 System.out.println("perimeter of disk = " + disk.perimeter()); 22 //task 10 23 SSquare diamond = disk.inscribingSquare(); 24 System.out.println("diamond = " + diamond.toString()); 25 System.out.println("area of diamond = " + diamond.area()); 26 27 } 28 29 } 30