Target.java
1    /* 
2     *program to paint a target icon in the context of the nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14       private void paintTheImage() {
15           SPainter klee = new SPainter("Red Dot", 600, 600);
16           SCircle dot = new SCircle(200);
17           klee.setColor(Color.RED);
18           klee.paint(dot);
19           SCircle white = new SCircle(140);
20   
21   
22           klee.setColor(Color.WHITE);
23           klee.paint(white);
24           SCircle mid = new SCircle(75);
25           klee.setColor(Color.RED);
26           klee.paint(mid);
27       }
28       public Target(){
29           paintTheImage();
30       }
31       public static void main(String[] args) {
32           SwingUtilities.invokeLater(new Runnable(){
33               public void run() {
34                   new Target();
35               }
36           });
37       }
38   }
39