GraphemeToColorSynesthesia.java
1    /* 
2       Program to simulate the phenomenon know as grapheme to color synesthesia. 
3       This program is written as an interpreter that recognizes and responds to: 
4       - exit | terminate the program 
5       - remap | redefine the mapping from letters to colors 
6       - WORD OR PHRASE | simply show the word or phrase in synesthesia color 
7     */
8    
9    
10   package synesthesia;
11   
12   import painter.SPainter;
13   import javax.swing.*;
14   import java.awt.*;
15   
16   public class GraphemeToColorSynesthesia {
17   
18       private static final int fontsize = 30;
19       private static final String theLetters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
20       private static String[] letters;
21       private static Color[] colors;
22   
23       private void paintingCode() {
24   
25           //INITIALIZATION
26           SPainter miro = new SPainter("Grapheme to color Synesthesia",1200,220);
27           miro.setScreenLocation(30, 30);
28           miro.setFontSize(fontsize);
29           initializeColorMap(theLetters);
30   
31           //INTERPRETATION
32           while (true) {
33               String input = JOptionPane.showInputDialog(null, "Please enter a word or a few words...");
34               if (input == null) {
35                   input = "EXIT";
36               }
37               input = input.toUpperCase();
38   
39               if (input.equals("EXIT")) {
40                   break;
41               }
42               else if (input.equals("REMAP")) {
43                   initializeColorMap(theLetters);
44                   showLetters(miro, theLetters);
45               }
46               else {
47                   showLetters(miro, input.toUpperCase());
48               }
49           }
50           miro.end();
51       }
52   
53       private static void showLetters(SPainter miro, String input) {
54           //READY
55           eraseWhiteBoard(miro);
56           //SET
57           miro.moveTo(new Point.Double(100,100));
58           //GO
59           for (int i = 0; i < input.length(); i++) {
60               String letter = input.substring(i, i+1);
61               Color color = getLetterColor(letter);
62               miro.setColor(color);
63               miro.draw(letter);
64               miro.mrt(fontsize);
65           }
66       }
67   
68   
69       private void initializeColorMap(String specialLetters) {
70           letters = new String[specialLetters.length()];
71           colors = new Color[specialLetters.length()];
72           for (int i = 0; i < specialLetters.length(); i ++) {
73               letters[i] = specialLetters.substring(i,i+1);
74               colors[i] = randomColor();
75           }
76       }
77   
78       private static Color getLetterColor(String letter) {
79           for (int i = 0; i < letters.length; i++){
80               if (letter.equalsIgnoreCase(letters[i])){
81                   return colors[i];
82               }
83           }
84           return Color.black;
85       }
86   
87       private Color randomColor() {
88           int rv = (int)(Math.random() * 256);
89           int gv = (int)(Math.random() * 256);
90           int bv = (int)(Math.random() * 256);
91           return new Color(rv,gv,bv);
92       }
93   
94       private static void eraseWhiteBoard(SPainter miro) {
95           miro.setColor(Color.white);
96           miro.wash();
97           miro.paintFrame(Color.black, 5);
98       }
99   
100      //INFRASTRUCTURE FOR SOME SIMPLE PAINTING
101      public GraphemeToColorSynesthesia(){
102          paintingCode();
103      }
104  
105      public static void main (String[] args) {
106          SwingUtilities.invokeLater(new Runnable() {
107              @Override
108              public void run() {
109                  new GraphemeToColorSynesthesia();
110              }
111          });
112      }
113  
114  
115  
116  
117  
118  }