Target.java
1    /* 
2    Program to paint Target in the context of the Nonrepresentational Painting World 
3     */
4    
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13   
14       //The Solution to the blue dot problem
15       private void paintTheImage() {
16           SPainter klee = new SPainter("Target", 600, 600);
17           SCircle dot = new SCircle(150);
18           klee.setColor(Color.RED);
19           klee.paint(dot);
20           SCircle Whitedot = new SCircle(100);
21           klee.setColor(Color.WHITE);
22           klee.paint(Whitedot);
23           SCircle inner = new SCircle(50);
24           klee.setColor(Color.RED);
25           klee.paint(inner);
26   
27       }
28       // Required infrastructure
29       public Target() {
30           paintTheImage();
31       }
32   
33       public static void main(String[] args) {
34           SwingUtilities.invokeLater(new Runnable() {
35               public void run() {
36                   new Target();
37               }
38           });
39       }
40   
41   }