ColorfulAbstractGradient.java
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package npw;
import painter.SPainter;
import shapes.SCircle;
import javax.swing.*;
import java.awt.*;
import java.util.Random;
import java.util.Scanner;
public class ColorfulAbstractGradient {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new ColorfulAbstractGradient();
}
});
}
public ColorfulAbstractGradient() {
paintTheImage();
}
private void paintTheImage(){
// Grab the input information
int width = getNumber("width");
int height = getNumber("height");
int colwidth = getNumber("col Width");
// Establish the painter
SPainter painter = new SPainter("Colorful Abstract Gradient", width, height);
SCircle dot = new SCircle(5);
// Move the painter to the upper left corner to get ready to paint the gradient
painter.mfd(height/2);
painter.tl(90);
painter.mfd(width/2 - 10);
painter.tl(90);
// Paint it!
paintGradient(painter, dot, height, width, colwidth);
}
private static int getNumber(String prompt) {
String nss = JOptionPane.showInputDialog(null,prompt+"?");
Scanner scanner = new Scanner(nss);
return scanner.nextInt();
}
private void paintGradient(SPainter painter, SCircle dot, int height, int width, int colWidth){
int cols = 0;
// Calcuate the number of columns. We want to fill the screen, but we don't want
// any dots only half on the canvas, so we subtract some space.
int nrOfCols = ( width / colWidth ) - 2;
while (cols < nrOfCols){
nextCol(painter, colWidth);
paintColumn(painter, dot, height);
cols = cols + 1;
}
}
private void paintOneDot(SPainter painter, SCircle dot){
painter.setRandomColor();
painter.paint(dot);
}
// Dots are spaced tighter together near the bottom of the canvas.
private void paintColumn(SPainter painter, SCircle dot, int height) {
int travel = 0;
int totalDistanceTraveled = 0;
// Paint a row with decreasing distance between dots.
while(totalDistanceTraveled < height - (dot.radius() * 3)) {
travel = randomDistance((height - totalDistanceTraveled) / 4);
totalDistanceTraveled = totalDistanceTraveled + travel;
painter.mfd(travel);
paintOneDot(painter, dot);
}
// Make the method invariant with respect to painter position.
painter.mbk(totalDistanceTraveled);
}
// Moves the painter to the next column.
private void nextCol(SPainter painter, int colWidth){
painter.tl(90);
painter.mfd(colWidth);
painter.tr(90);
}
private int randomDistance(int maxDistance){
Random rgen = new Random();
return rgen.nextInt(maxDistance);
}
private static Color randomColor() {
Random random = new Random();
int r = random.nextInt(256);
int g = random.nextInt(256);
int b = random.nextInt(256);
return new Color(r,g,b);
}
}