1 /* 2 * This program explores the computational solution to simple geometrical problems by means of construction and use of basic shapes 3 */ 4 5 package shapes; 6 import shapes.SSquare; 7 import shapes.SCircle; 8 public class ShapesThing { 9 public static void main(String[] args) { 10 11 SSquare square = new SSquare(400); 12 System.out.println("square = " + square.toString()); 13 14 System.out.println("area of square = " + square.area()); 15 16 System.out.println("Perimeter of square = " + square.perimeter()); 17 18 System.out.println("Diagonal of square = " + square.diagonal()); 19 // introduce disk 20 SCircle disk = square.circumscribingCircle(); 21 System.out.println("disk = " + disk.toString()); 22 System.out.println("area of disk = " + disk.area()); 23 System.out.println("perimeter of disk = " + disk.perimeter()); 24 25 // Introduce diamond 26 SSquare diamond = disk.inscribingSquare(); 27 System.out.println("diamond = " + diamond.toString()); 28 System.out.println("area of diamond = " + diamond.area()); 29 30 } 31 }