Target.java
/* 
 * A program that paints a target symbol 
 */

package npw;

import java.awt.Color;
import javax.swing.SwingUtilities;
import painter.SPainter;
import shapes.SCircle;

public class Target {

    // Required infrastructure
    public Target(){
        paintTheImage();
    }

    private void paintTheImage(){
        SPainter klee = new SPainter("Red Dot",1000,1000);
        SCircle dot1 = new SCircle(400);
        klee.setColor(Color.RED);
        klee.paint(dot1);
        SCircle dot2 = new SCircle(250);
        klee.setColor(Color.WHITE);
        klee.paint(dot2);
        SCircle dot3 = new SCircle(100);
        klee.setColor(Color.RED);
        klee.paint(dot3);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable(){
            public void run(){
                new Target();
            }
        });
    }

}