Target.java
1    /* 
2     * Program to paint a Target symbol in the context of the 
3     * Nonrepresentational Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import painter.SPainter;
9    import shapes.SCircle;
10   import javax.swing.*;
11   import java.awt.*;
12   
13   public class Target {
14   
15       // Making a target symbol
16       private void paintTheImage() {
17           SPainter kira = new SPainter("Target Symbol", 600, 600);
18           SCircle big = new SCircle(200);
19           kira.setColor(Color.RED);
20           kira.paint(big);
21   
22           SPainter kg = new SPainter("Target Symbol", 400, 400);
23           SCircle med = new SCircle(134);
24           kira.setColor(Color.WHITE);
25           kira.paint(med);
26   
27           SPainter kag = new SPainter("Target Symbol", 200, 200);
28           SCircle sm = new SCircle(68);
29           kira.setColor(Color.RED);
30           kira.paint(sm);
31       }
32   
33       // REQUIRED INFRASTRUCTURE
34   
35       public Target() {
36           paintTheImage();
37       }
38   
39       public static void main(String[] args) {
40           SwingUtilities.invokeLater(new Runnable() {
41               public void run() {
42                   new Target();
43               }
44           });
45       }
46   }
47   
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53