Target.java
1    /* 
2     * Program to paint a blue dot in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13   
14   // THE SOLUTION TO THE TARGET PROBLEM
15   
16       private void paintTheImage() {
17           SPainter klee = new SPainter("Target",1000,1000);
18           SCircle dot = new SCircle(450);
19           klee.setColor(Color.RED);
20           klee.paint(dot);
21           dot = new SCircle(300);
22           klee.setColor(Color.WHITE);
23           klee.paint(dot);
24           dot = new SCircle(150);
25           klee.setColor(Color.RED);
26           klee.paint(dot);
27       }
28       // REQUIRED INFRASTRUCTURE
29   
30       public Target() {
31           paintTheImage();
32       }
33   
34       public static void main(String[] args) {
35           SwingUtilities.invokeLater(new Runnable() {
36               public void run() {
37                   new Target();
38               }
39           });
40       }
41   }