1 /* 2 * A program that explores the computational solution to simple geometrical problems by means 3 * of the construction and use of basic shapes. 4 */ 5 6 package shapes; 7 8 public class ShapesThing { 9 public static void main(String[] args) { 10 11 SSquare square = new SSquare(400); 12 System.out.println("square = " + square.toString()); 13 System.out.println("area of square = " + square.area()); 14 System.out.println("perimeter of square = " + square.perimeter()); 15 System.out.println("diagonal of square = " + square.diagonal()); 16 // Inscribing a new circle called disk to the square called square 17 SCircle disk = square.inscribingCircle(); 18 System.out.println("disk = " + disk.toString()); 19 System.out.println("area of disk = " + disk.area()); 20 System.out.println("perimeter of disk = " + disk.perimeter()); 21 // Inscribing a new square called diamond to the circle named disk 22 SSquare diamond = disk.inscribingSquare(); 23 System.out.println("diamond = " + diamond.toString()); 24 System.out.println("area of diamond = " + diamond.area()); 25 } 26 } 27