Target.java
1    /* 
2     * Target symbol 
3     */
4    
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {// THE SOLUTION TO THE BLUE DOT PROBLEM
13       private void paintTheImage() {
14           SPainter klee = new SPainter("Target",600,600);
15           SCircle dot = new SCircle(200);
16           klee.setColor(Color.RED);
17           klee.paint(dot);
18           SCircle dot2 = new SCircle(125);
19           klee.setColor(Color.WHITE);
20           klee.paint(dot2);
21           SCircle dot3 = new SCircle(50);
22           klee.setColor(Color.RED);
23           klee.paint(dot3);
24       }
25   
26       //REQUIRED INFRASTRUCTURE
27   
28       public Target() {
29           paintTheImage();
30       }
31   
32       public static void main(String[] args) {
33           SwingUtilities.invokeLater(new Runnable() {
34               public void run() {
35                   new Target();
36               }
37           });
38       }
39   }
40