Target.java
1    /* 
2     *Program to paint a Target in the context of the Nonrepresentational paining world 
3     */
4    
5    package npw;
6    
7    import painter.SPainter;
8    import shapes.SCircle;
9    
10   import javax.swing.*;
11   import java.awt.*;
12   
13   public class Target {
14       //THE SOLUTION TO THE BLUE DOT PROBLEM
15   
16       private static void paintTheImage() {
17           SPainter klee = new SPainter("Target" ,600, 600);
18           SCircle dot = new SCircle(200);
19           klee.setColor(Color.RED);
20           klee.paint(dot);
21           SCircle dot2 = new SCircle(130);
22           klee.setColor(Color.WHITE);
23           klee.paint(dot2);
24           SCircle dot3 = new SCircle(75);
25           klee.setColor(Color.RED);
26           klee.paint(dot3);
27       }
28   
29       //REQUIRED INFRASTRUCTURE
30       public Target() {
31           paintTheImage();
32       }
33   
34       public static void main(String[] args){
35           SwingUtilities.invokeLater(new Runnable() {
36               public void run() {
37                   new Target();
38               }
39           });
40       }
41   }
42