1 /* 2 * This program will present opportunities to explore the computational solution to simple geometrical problems 3 * You will do this by constructing and the use of basic shapes 4 */ 5 6 7 package shapes; 8 9 public class ShapesThing { 10 public static void main(String[] args) { 11 SSquare square = new SSquare (400); 12 System.out.println("square = " + square.toString()); 13 System.out.println("area of square = " + square.area()); 14 System.out.println("perimeter of square = " + square.perimeter()); 15 System.out.println("diagonal of square = " + square.diagonal()); 16 SCircle disk = square.inscribingCircle(); 17 System.out.println("disk = " + disk.toString()); 18 System.out.println("area of disk = " + disk.area()); 19 System.out.println("perimeter of disk = " + disk.perimeter()); 20 SSquare diamond = disk.inscribingSquare(); 21 System.out.println("diamond = " + diamond.toString()); 22 23 24 25 } 26 } 27