Target.java
1    /* 
2    program to paint the target logo. 
3     */
4    
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13       private void paintTheImage() {
14           SPainter klee = new SPainter("target", 700,700);
15           SCircle dot = new SCircle(300);
16           klee.setColor(Color.red);
17           klee.paint(dot);
18           SCircle dot2 = new SCircle(200);
19           klee.setColor(Color.white);
20           klee.paint(dot2);
21           SCircle dot3 = new SCircle(100);
22           klee.setColor(Color.red);
23           klee.paint(dot3);
24       }
25   
26       // required infrastructure
27       public Target() {
28           paintTheImage();
29       }
30   
31       public static void main(String[] args) {
32           SwingUtilities.invokeLater(new Runnable() {
33               public void run() {
34                   new Target();
35               }
36           });
37       }
38   }