1 /* 2 * Exploration of a computers ability to solve simple geometric problems through the construction of shapes 3 */ 4 package shapes; 5 6 import shapes.SCircle; 7 import shapes.SSquare; 8 9 public class ShapesThing { 10 public static void main(String[] args){ 11 SSquare square = new SSquare(400); 12 System.out.println("square = " + square.toString()); 13 System.out.println("area of square = " + square.area()); 14 System.out.println("perimeter of square = " + square.perimeter()); 15 System.out.println("diagonal of square = " + square.diagonal()); 16 SCircle disk = square.inscribingCircle(); 17 System.out.println("disk = " + disk.toString()); 18 System.out.println("area of disk = " + disk.area()); 19 System.out.println("perimeter of disk = " + disk.perimeter()); 20 SSquare diamond = disk.inscribingSquare(); 21 System.out.println("diamond = " + diamond.toString()); 22 System.out.println("area of diamond = " + diamond.area()); 23 } 24 } 25