The class Tank
is presented as an example of object oriented design.
All objects of class Tank are of fixed capacity. A tank can be
constructed with 0 or more gallons of water. There are two constructors
build into this class, one with no parameter that sets tank's content to 0
at the start,
and one with a parameter that is used to set the initial content of tank.
The Tank class
has three methods: add, remove, and content. The first two methods change a tank's content, the third, just returns the content of a tank. Three exceptions may be thrown by the methods in this class:
TankOverFlowException, IllegalArgumentException,
TankUnderFlowException. A tank may overflow when constructed with
an initial content that is larger than capacity or when its add method is
invoked and the amount provided would send the content over capacity.
Underflow simply means that the amount supplied for the remove method would cause tank to go below empty. IllegalArumentException is thrown when
amount or init_cont parameters are negative.
// Construct a new Tank with the indicated initial content. Guard against // overflow due to initial content or negative initial content. public Tank(int init_cont) throws TankOverFlowException, IllegalArgumentException { if (init_cont < 0) throw new IllegalArgumentException(); int overflow = init_cont - Tank.capacity; if (overflow > 0) throw new TankOverFlowException(this, overflow); content_ = init_cont; }
What we want to do is to set content_ to init_cont when a tank object is created with this constructor. Note that the throw statements only occur when we detect logic errors. Exceptions are generally abnormal cases. Why abnormal? For instance, in your documentation, you make it clear that you don't want to handle negative values for your parameter. If the user of this class gives you one anyway, you throw the exception. We will later see how we catch exceptions in our testing of class Tank. An exception doesn't have to terminate the user's program, although, in all the test programs for the Tank class it does.
Check out this statement carefully:
throw new TankOverFlowException(this, overflow);
. The word
new means that we are constructing an object of some class. What
class, you ask! we are throwing an object of class
TankOverFlowException.
Here is the signature for the class TankOverFlowException.
public class TankOverFlowException extends Exception {
public Tank overflowTank;
public int overflow;
public TankOverFlowException(Tank t, int amount) {
super(); overflowTank = t; overflow = amount;
}
}
This is your first exposure to inheritance in Object Oriented design.
In java there are existing exception classes that are very specific, such as,
FileNotFoundException used in one of the test programs for
Tank and IllegalArgumentException used in the Tank class itself.
But, we don't have an existing exception that would deal with our overflow
problem.
So, we built one. Notice that TankOverFlowException extends
Exception, that means it inherits everything in Exception,
and is going to add on some new things. For instance, for this subclass of Exception, the variable overflowtank
which is an object of class Tank is an added. Also, the
constructor is specific for TankOverFlowException.
super();
is an invocation
of the constructor for the super class Exception.
Lets take a second and look at
throw new TankOverFlowException(this, overflow);
from the Tank constructor shown above. When we throw an exception, we create an an object of
the particular exception class. In this case, we have defined two argument
for construction of such an object. The first one,
based on the definition of the constructor, must be an object class Tank.
So, what is this? this represents the object where the
overflow
occurred in. This way, exception object that is thrown here knows what tank
overflowed and the second argument provides by what amount.
Here is the code from
test_simple_tank.java
that shows how we try something that may cause an exception and how we
catch the exception if it was thrown.
try {
Tank t1 = new Tank(50);//create a tank with 50 as content
...
}
...
catch (TankOverFlowException e) {
System.err.println("Tank overflow by "+e.overflow);
}
Remember that Tank construction may cause an overflow exception. So, in this test program, we need the try/catch combination to try to construct a tank, amongst other things, and catch the exception, if it failed. When using a method that may throw an exception, you must do it in the context of a try/catch or the compiler will complain.
The order in which you
catch exceptions is sometimes important. The following two catch clauses in
test_more_tank.java had to go in the order given:
catch (FileNotFoundException e) {
System.err.println("File does not exist");
return;
}
catch (IOException e) {
System.err.println("Unsuccessful read");
return;
}
Why should FileNotFoundException go before IOException?
because, the first is a subclass of the later. If a FileNotFoundException
is thrown when we perform InputStream ist = new FileInputStream(fname);
, we want it caught as such and not just an an IOException! More over,
if you change the order of the catch clauses, you'll notice that the compiler
will, very nicely, let you know that your catch (FileNotFoundException e) {...}
is not reachable!