Target.java
/* 
 * Program to paint a target in the context of the Nonrepresentational 
 * Painting world, NPW. 
 */

package npw;

import java.awt.Color;
import javax.swing.SwingUtilities;
import painter.SPainter;
import shapes.SCircle;

public class Target {
    // THE SOLUTION TO TARGET PROBLEM.
    private void paintTheImage() {
        SPainter klee = new SPainter("Red Dot", 600, 600);
        SCircle dot = new SCircle(200);
        klee.setColor(Color.RED);
        klee.paint(dot);
        SCircle dot1 = new SCircle( 133.33);
        klee.setColor(Color.WHITE);
        klee.paint(dot1);
        SCircle dot2 = new SCircle(66.66);
        klee.setColor(Color.RED);
        klee.paint(dot2);

    }

    // REQUIRED INFRASTRUCTURE

    public Target() {
        paintTheImage();
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                new Target();
            }
        });
    }

}