Navya's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2019 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab1 "Hello World! Hello You!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Programming Assignment 1: Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). RedCross code + RedCross demo | KanizsaSquare code + KanizsaSquare demo | Dots code + Dots demo | ThreeFigureMinuetThing code + ThreeFigureMinuetThing demo | MinuetFigureListener code + MinuetFigureListener demo | AfterJSB code + AfterJSB demo

Lab3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "Expressions and Shapes" A first set of programming examples and exercises designed to establish a framework for learning to program. ExpressionsThing code + ExpressionsThing demo | ShapesThing code + ShapesThing demo

Lab5 "Interpreters" A first set of programming examples and exercises designed to establish a framework for learning to program. Interpreter1 code | Interpreter2 code | Interpreter3 code + DotThing, InputBox, ErrorBox, HelpMessage

Programming Assignment 3: Shapes World Problem Solving" Programs making use of the shape functionality, not the painting functionality. WorkArea code + WorkArea demo | WhiteArea code + WhiteArea demo | YellowSpace code + YellowSpace demo | ShippingContainer code + ShippingContainer demo |

Lab 6 "Functions and Commands" A first set of programming examples and exercises designed to establish a framework for learning to program. SurfaceAreaOfCube code + SurfaceAreaOfCube demo | Balloons code + Balloons demo | AlternateBalloons code + AlternateBalloons demo |

Lab 7 "String Thing" A first set of programming examples and exercises designed to establish a framework for learning to program. StringOps code + StringOps demo | StringThing code + StringThing demo

Lab 8 "Array Play" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | Lyrics code + Lyrics 1 + Lyrics 2

Lab 9a "Simple List Processing" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | Lyrics code + Lyrics 1(a) + Lyrics 2(a)

Lab 9b "List Processing with Streams" A first set of programming examples and exercises designed to establish a framework for learning to program. ArrayListProcessing code + ArrayListProcessing demo | StreamArrayListProcessing code + StreamArrayListProcessing demo |

Programming Assignment 4: "Non Representational Artistic Expressions" Programs making use of the shape functionality and the painting functionality. Text Rectangles code + Text Rectangles demo | CircleOfSquares code + CircleOfSquares demo | HirstSquares code + HirstSquares demo | HirstDots code + HirstDots demo | SimpleDots code + SimpleDots demo | Invention1 code + Invention1 demo | Invention2 code + Invention2 demo | Stella code + Stella demo |

Programming Assignment 5: "Three List Interpreters" Programs making use of the arrays and arraylists. NumberList code + NumberList demo | WordList1 code + WordList1 demo | WordList2 code + WordList2 demo |

Lab 10 "Establishing and Using Classes" A program making use of die and roll. Die code + Die demo | Roller code + Roller demo |

Lab 11 "Modeling objects with classes" Programs making use of the painting and interpreter functionality. Person code | Person Specification code | PersonDemo1 code + PersonDemo1 demo | PersonDemo2 code + PersonDemo2 demo |

Lab 12 "Grapheme to Color Syesthesia" Programs making use of the painting and interpreter functionality. GraphemeToColorSynesthesia code + GraphemeToColorSynesthesia demo |

Lab 13/ Assignment 6: "Chromesthesia" Programs making use of the painting functionality. Chromesthesia0 code + Pitch0 code | Chromesthesia1 code + Pitch1 code | Chromesthesia2 code + Pitch2 code | Input box + Color box |

Course Work

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium