1 /* 2 * This interpreter is intended to paint different colored dots in a window. 3 * 4 * The commands that the interpreter can recognize and respond to are: 5 * - BLUE: paint a blue dot 6 * - RED: paint a red dot 7 * - HELP: show a list of the commands in a dialog message box 8 * - EXIT: terminate the program 9 */ 10 11 package interpreters; 12 13 import java.awt.Color; 14 import javax.swing.JOptionPane; 15 import javax.swing.SwingUtilities; 16 17 import painter.SPainter; 18 import shapes.SCircle; 19 20 public class Interpreter1 { 21 22 private void interpreter() { 23 24 // CREATE OBJECTS TO THINK WITH 25 SPainter goku = new SPainter("Dot Thing", 400, 400); 26 goku.setScreenLocation(0, 0); 27 SCircle dot = new SCircle(180); 28 29 // REPEATEDLY TAKE A COMMAND FROM AN INPUT DIALOG BOX AND INTERPRET IT 30 while (true) { 31 String command = JOptionPane.showInputDialog(null, "Command?"); 32 if (command == null) { 33 command = "exit"; 34 } // user clicked on Cancel 35 if (command.equalsIgnoreCase("blue")) { 36 goku.setColor(Color.BLUE); 37 goku.paint(dot); 38 } else if (command.equalsIgnoreCase("red")) { 39 goku.setColor(Color.RED); 40 goku.paint(dot); 41 } else if (command.equalsIgnoreCase("help")) { 42 JOptionPane.showMessageDialog(null, "Valid commands are: " 43 + "RED | BLUE | HELP | EXIT "); 44 } else if (command.equalsIgnoreCase("exit")) { 45 goku.end(); 46 System.out.println("Thank you for viewing the dots ..."); 47 break; 48 } else { 49 JOptionPane.showMessageDialog(null, "unrecognizable command: " 50 + command.toUpperCase()); 51 } 52 } 53 } 54 55 // INFRASTRUCTURE FOR SOME SIMPLE PAINTING 56 57 public Interpreter1() { 58 interpreter(); 59 } 60 61 public static void main(String[] args) { 62 SwingUtilities.invokeLater(new Runnable() { 63 public void run() { 64 new Interpreter1(); 65 } 66 }); 67 } 68 69 } 70 71