Target.java
1    /* 
2     * Program to paint a target in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14   
15       // THE SOLUTION TO THE TARGET PROBLEM
16       private void paintTheImage() {
17           SPainter klee = new SPainter("Target",600,600);
18           SCircle dot = new SCircle(200);
19           klee.setColor(Color.RED);
20           klee.paint(dot);
21           SCircle dot2 = new SCircle(100);
22           klee.setColor(Color.WHITE);
23           klee.paint(dot2);
24           SCircle dot3 = new SCircle(50);
25           klee.setColor(Color.RED);
26           klee.paint(dot3);
27   
28       }
29       // REQUIRED INFRASTRUCTURE
30   
31       public Target() {
32           paintTheImage();
33       }
34   
35       public static void main(String[] args) {
36           SwingUtilities.invokeLater(new Runnable() {
37               public void run() {
38                   new Target();
39               }
40           });
41       }
42   
43   }