1 /* 2 * Program to paint a target in the context of the Nonrepresentational 3 * Painting World, NPW. 4 */ 5 6 package npw; 7 8 import java.awt.Color; 9 import javax.swing.SwingUtilities; 10 import painter.SPainter; 11 import shapes.SCircle; 12 13 public class Target { 14 15 // THE SOLUTION TO THE TARGET PROBLEM 16 private void paintTheImage() { 17 SPainter klee = new SPainter("Target",600,600); 18 SCircle dot = new SCircle(200); 19 klee.setColor(Color.RED); 20 klee.paint(dot); 21 SCircle dot2 = new SCircle(100); 22 klee.setColor(Color.WHITE); 23 klee.paint(dot2); 24 SCircle dot3 = new SCircle(50); 25 klee.setColor(Color.RED); 26 klee.paint(dot3); 27 28 } 29 // REQUIRED INFRASTRUCTURE 30 31 public Target() { 32 paintTheImage(); 33 } 34 35 public static void main(String[] args) { 36 SwingUtilities.invokeLater(new Runnable() { 37 public void run() { 38 new Target(); 39 } 40 }); 41 } 42 43 }