Target.java
1    /* 
2     * Creating a Target based on the Blue Dot program. 
3     */
4    
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13       private void paintTheImage() {
14           SPainter klee = new SPainter("Target" , 600,600);
15           SCircle BigRed = new SCircle(200);
16           klee.setColor(Color.RED);
17           klee.paint(BigRed);
18   
19           // Building the white circle for the target
20   
21           SCircle white = new SCircle(150);
22           klee.setColor(Color.WHITE);
23           klee.paint(white);
24   
25           // Building the small red circle for the target
26   
27           SCircle SmallRed = new SCircle(100);
28           klee.setColor(Color.RED);
29           klee.paint(SmallRed);
30       }
31   
32       public Target() {
33           paintTheImage();
34       }
35   
36       public static void main(String[] args) {
37           SwingUtilities.invokeLater(new Runnable() {
38               @Override
39               public void run() {
40                   new Target();
41               }
42           });
43       }
44   }
45