Target.java
1    package npw;
2    
3    import painter.SPainter;
4    import shapes.SCircle;
5    
6    import javax.swing.*;
7    import java.awt.*;
8    
9    public class Target {
10   
11   
12       // THE SOLUTION TO THE TARGET PROBLEM
13       private void paintTheImage() {
14           SPainter klee = new SPainter("Red Dot",700,700);
15           SCircle dot = new SCircle(300);
16           klee.setColor(Color.RED);
17           klee.paint(dot);
18           SCircle dot1 = new SCircle(200);
19           klee.setColor(Color.WHITE);
20           klee.paint(dot1);
21           SCircle dot2 = new SCircle(100);
22           klee.setColor(Color.RED);
23           klee.paint(dot2);
24       }
25   
26       // REQUIRED INFRASTRUCTURE
27   
28       public Target() {
29           paintTheImage();
30       }
31   
32       public static void main(String[] args) {
33           SwingUtilities.invokeLater(new Runnable() {
34               public void run() {
35                   new Target();
36               }
37           });
38       }
39   
40   }