Target.java
1    /* 
2     * Program to paint the Target symbol 
3     */
4    
5    package npw;
6    
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13   
14       // THE SOLUTION TO THE BLUE DOT PROBLEM
15   
16       private void paintTheImage() {
17           SPainter klee = new SPainter("Target", 600, 600);
18           SCircle dot = new SCircle(200);
19           klee.setColor(Color.RED);
20           klee.paint(dot);
21           SCircle white = new SCircle (140);
22           klee.setColor(Color.WHITE);
23           klee.paint(white);
24           SCircle small = new SCircle (80);
25           klee.setColor(Color.RED);
26           klee.paint(small);
27       }
28   
29       // Required Infrastructure
30   
31       public Target() {
32           paintTheImage();
33       }
34   
35       public static void main(String[] args)  {
36           SwingUtilities.invokeLater(new Runnable() {
37               public void run() {
38                   new Target();
39               }
40           });
41       }
42   
43   }
44