Target.java
1    /* 
2    /Use the Blue Dot program format and manipulate the code to create the target 
3    /symbol in place of the blue dot.  This will be in the Nonrepresentational 
4    /Painting World, NPW. 
5     */
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14   
15       //THE SOLUTION TO THE TARGET PROBLEM
16       private void paintTheImage() {
17           SPainter klee = new SPainter("Target",600,600);
18           SCircle dot = new SCircle(210);
19           klee.setColor(Color.RED);
20           klee.paint(dot);
21           SCircle bot  = new SCircle(140);
22           klee.setColor(Color.WHITE);
23           klee.paint(bot);
24           SCircle rot = new SCircle(70);
25           klee.setColor(Color.RED);
26           klee.paint(rot);
27       }
28   
29       //REQUIRED INFRASTRUCTURE
30   
31       public Target() {
32           paintTheImage();
33       }
34   
35       public static void main(String[] args) {
36           SwingUtilities.invokeLater(new Runnable() {
37               public void run() {
38                   new Target();
39               }
40           });
41       }
42   }
43