1 /* 2 /Use the Blue Dot program format and manipulate the code to create the target 3 /symbol in place of the blue dot. This will be in the Nonrepresentational 4 /Painting World, NPW. 5 */ 6 package npw; 7 8 import java.awt.Color; 9 import javax.swing.SwingUtilities; 10 import painter.SPainter; 11 import shapes.SCircle; 12 13 public class Target { 14 15 //THE SOLUTION TO THE TARGET PROBLEM 16 private void paintTheImage() { 17 SPainter klee = new SPainter("Target",600,600); 18 SCircle dot = new SCircle(210); 19 klee.setColor(Color.RED); 20 klee.paint(dot); 21 SCircle bot = new SCircle(140); 22 klee.setColor(Color.WHITE); 23 klee.paint(bot); 24 SCircle rot = new SCircle(70); 25 klee.setColor(Color.RED); 26 klee.paint(rot); 27 } 28 29 //REQUIRED INFRASTRUCTURE 30 31 public Target() { 32 paintTheImage(); 33 } 34 35 public static void main(String[] args) { 36 SwingUtilities.invokeLater(new Runnable() { 37 public void run() { 38 new Target(); 39 } 40 }); 41 } 42 } 43