Target.java
1    /* 
2     * Program to paint the Target icon in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14       // THE SOLUTION TO THE TARGET ICON PROBLEM
15   
16       private void paintTheImage() {
17           SPainter klee = new SPainter("Target",600,600);
18           SCircle dot = new SCircle(50);
19           SCircle ring = new SCircle(150);
20   
21           klee.setColor(Color.RED);
22           klee.paint(ring);
23   
24           SCircle white = new SCircle(100);
25           klee.setColor(Color.WHITE);
26           klee.paint(white);
27   
28           klee.setColor(Color.RED);
29           klee.paint(dot);
30   
31   
32       }
33   
34       // REQUIRED INFRASTRUCTURE
35   
36       public Target() {
37           paintTheImage();
38       }
39   
40       public static void main(String[] args) {
41           SwingUtilities.invokeLater(new Runnable() {
42               public void run() {
43                   new Target();
44               }
45           });
46       }
47   
48   }
49   
50