Target.java
1    /* 
2     * Program to paint a Target. 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    import java.awt.Color;
8    import javax.swing.SwingUtilities;
9    import painter.SPainter;
10   import shapes.SCircle;
11   
12   public class Target {
13       private void paintTheImage() {
14           SPainter klee = new SPainter("Target" ,600,600);
15           SCircle dot = new SCircle(200);
16           klee.setColor(Color.RED);
17           klee.paint(dot);
18           dot = new SCircle(100);
19           klee.setColor(Color.WHITE);
20           klee.paint(dot);
21           dot = new SCircle(50);
22           klee.setColor(Color.RED);
23           klee.paint(dot);
24       }
25       //REQUIRED INFRASTRUCTURE
26       public Target(){
27           paintTheImage();
28       }
29       public static void main(String[] args){
30           SwingUtilities.invokeLater(new Runnable(){
31               public void run() {
32                   new Target();
33               }
34           });
35       }
36   }