1 /* 2 *This is a program that is designed to understand the 3 * computations and elements of the geometrical world through 4 * programming. 5 */ 6 package shapes; 7 8 import java.awt.*; 9 10 public class ShapesThing { 11 public static void main(String[] args) { 12 SSquare square = new SSquare(400); 13 System.out.println("square =" + square.toString()); 14 System.out.println("area of square =" + square.area()); 15 System.out.println("perimeter of square =" + square.perimeter()); 16 System.out.println("diagonal of square="+square.diagonal()); 17 18 SCircle disk = square.inscribingCircle(); 19 System.out.println("disk = " + disk.toString()); 20 System.out.println("area of disk =" + disk.area()); 21 System.out.println("perimeter of disk="+ disk.perimeter()); 22 23 SSquare diamond = disk.inscribingSquare(); 24 System.out.println("diamond = " + diamond.toString()); 25 System.out.println("area of diamond =" + diamond.area()); 26 27 28 29 } 30 } 31