1 /* 2 * Exploring the computational solution to simple geometrical 3 * problems by means of the construction and use of basic shapes. 4 */ 5 6 package shapes; 7 8 public class ShapesThing { 9 public static void main(String[] args){ 10 // Computing qualities of a square 11 SSquare square = new SSquare(400); 12 System.out.println("square = " + square.toString()); 13 System.out.println("area of square = " + square.area()); 14 System.out.println("perimeter of square = " + square.perimeter()); 15 System.out.println("diagonal of square = " + square.diagonal()); 16 17 // Inscribed circle 18 SCircle disk = square.inscribingCircle(); 19 System.out.println("disk = " + disk.toString()); 20 System.out.println("area of disk = " + disk.area()); 21 System.out.println("perimeter of disk = " + disk.perimeter()); 22 23 // Another square 24 SSquare diamond = disk.inscribingSquare(); 25 System.out.println("diamond = " + diamond.toString()); 26 System.out.println("diamond = " + diamond.area()); 27 } 28 } 29