Target.java
1    /* 
2     * Program to paint a blue dot in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14   
15       // THE SOLUTION TO THE TARGET PROBLEM
16   
17       private void paintTheImage() {
18           SPainter Target = new SPainter("Target",600,600);
19           SCircle dot = new SCircle(300);
20           Target.setColor(Color.RED);
21           Target.paint(dot);
22           SCircle dot2 = new SCircle(200);
23           Target.setColor(Color.WHITE);
24           Target.paint(dot2);
25           SCircle dot1 = new SCircle(100);
26           Target.setColor(Color.RED);
27           Target.paint(dot1);
28   
29   
30   
31       }
32   
33   
34   
35   // REQUIRED INFRASTRUCTURE
36   
37       public Target() {
38           paintTheImage();
39       }
40   
41       public static void main(String[] args) {
42           SwingUtilities.invokeLater(new Runnable() {
43               public void run() {
44                   new Target();
45               }
46           });
47       }
48   
49   }