Target.java
1    /* 
2     *Program to paint a target in the context of the Nonrepresentational 
3     * Painting World, NPW. 
4     */
5    
6    package npw;
7    
8    import java.awt.Color;
9    import javax.swing.SwingUtilities;
10   import painter.SPainter;
11   import shapes.SCircle;
12   
13   public class Target {
14   
15       // THE SOLUTION TO THE TARGET PROBLEM
16   
17       private void paintTheImage() {
18           SPainter klee = new SPainter("Target", 600, 600);
19           SCircle dot = new SCircle(200);
20           klee.setColor(Color.RED);
21           klee.paint(dot);
22           dot.shrink(66);
23           klee.setColor(Color.WHITE);
24           klee.paint(dot);
25           dot.s2();
26           klee.setColor(Color.RED);
27           klee.paint(dot);
28       }
29       // REQUIRED INFRASTRUCTURE
30   
31       public Target() {
32           paintTheImage();
33       }
34   
35       public static void main(String[] args) {
36           SwingUtilities.invokeLater(new Runnable() {
37               public void run() {
38                   new Target();
39               }
40           });
41       }
42   }