Thiha Soe's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2019 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab1 "Hello World! Hello You!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Programming Assignment 1: Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). RedCross code + RedCross demo | KanizsaSquare code + KanizsaSquare demo | Dots code + Dots demo | ThreeFigureMinuetThing code + ThreeFigureMinuetThing demo | MinuetFigureListener code + MinuetFigureListener demo | AfterJSB code + AfterJSB demo

Lab3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "Expressions and Shapes World Problem Solving" A first set of programming examples and exercises designed to establish a framework for learning to program. ExpressionsThings code + ExpressionsThings demo | ShapesThing code + ShapesThing demo |

Lab5 "An Interpreter Featuring Loop Forever and Selection" A first set of programming examples and exercises designed to establish a framework for learning to program. Interpreter1 code + Random Colored Dot | Interpreter2 code + Error Message | Interpreter3 code + Help Message | Input Dialog|

Lab6 "Functions and Commands" A first set of programming examples and exercises designed to establish a framework for learning to program. SurfaceAreaOfCube code + SurfaceAreaOfCube Demo1 + SurfaceAreaOfCube Demo2 | Balloons code + Balloons demo | Alternate Balloons code + Alternate Balloons demo |

Programming Assignment 3:Shapes World Problem Solving Programs to create images in the Nonrepresentational Painting World (NPR) and sonic sequences the Modular Melody World (MMW). WorkArea code + WorkArea demo | WhiteArea code + WhiteArea demo | YellowSpace code + YellowSpace demo | ShippingContainer code + ShippingContainer demo

Programming Assignment 4: Nonrepresentational Artistic Expressions" Programs to create images in the Nonrepresentational Painting World (NPR) and sonic sequences the Modular Melody World (MMW). TextRectangles code + TextRectangles demo | CircleOfSquares code + CircleOfSquares demo | HirstSquares code + HirstSquares demo | HirstDots code + HirstDots demo | SimpleDots code + SimpleDots Blue demo + SimpleDots Red demo + SimpleDots Green demo + SimpleDots Black demo | Invention1 code + Invention1 demo| Invention2 code + Invention2 demo| Stella code + Stella demo |

Lab7 "String Thing" A first set of programming examples and exercises designed to establish a framework for learning to program. StringOps code + StringOps demo | StringThing code + StringThing demo |

Lab8 "Array Play" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + CarRadio Text + CarRadioReverse Text |

Lab9 "Simple List Processing" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + Chlorine text + ChlorineReversed text |

Lab9b "List Processing With Streams" A first set of programming examples and exercises designed to establish a framework for learning to program. ArrayListsProcessing code + ArrayListsProcessing demo | StreamArrayListsProcessing code + StreamArrayListsProcessing demo |

Lab10 "Something" A first set of programming examples and exercises designed to establish a framework for learning to program. Die code + Roller Code + Die Roller demo |

Lab11 "Modeling Objects With Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. PersonDemo1 code + PersonDemo1 demo | PersonDemo2 code + PersonDemo2 demo | Person code + PersonSpecification code |

Programming Assignment 5:Three List Interpreters Programs to create images in the Nonrepresentational Painting World (NPR) and sonic sequences the Modular Melody World (MMW). NumberList code + NumberList text + NumberList demo | WordList code + WordList text + WordList demo | WordList code + WordList text+ WordList demo |

Lab12 "Grapheme to Color Synesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. GraphemeToColorSynesthesia code + GraphemeToColorSynesthesia demo |

Programming Assignment 6 "Chromesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. Chromesthesia0 code + Input Box + Pitch1 code | Chromesthesia1 code + Error Input Box + Pitch2 code | Chromesthesia2 code + Pitch2 code |

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium