Victoria Miller's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2019 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab1 "Hello World! Hello You!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Programming Assignment 1: "Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). RedCross code + RedCross demo | KanizsaSquare code + KanizsaSquare demo | Dots code + Dots demo | ThreeFigureMinuetThing code + ThreeFigureMinuetThing demo | MinuetFigureListener code + MinuetFigureListener demo | AfterJSB code + AfterJSB demo

Lab3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "Expressions and Shapes World Problem Solving" Programming examples and exercises designed to help solve arithmetic expressions and geometric problems. ExpressionsThing code + ExpressionsThing demo | ShapesThing code + ShapesThing demo

Programming Assignment 2: "Enabling Your Web Worksite"

Lab5 "An Interpreter Featuring Loop Forever and Selection" Creating interpreters to analyze the imputs and outputs of dialog boxes. Interpreter1 code | Interpreter2 code | Interpreter3 code | Dialog Box Demo | Help Box Demo | Random Dot Demo | Exit Output Demo

Programming Assignment 3: "Shapes World Problem Solving" Using shapes within the NPW to solve problems. Messy Desk code + Messy Desk demo | Standard Die code + Standard Die demo | Yellow Space code + Yellow Space Demo | Shipping Container code + Shipping Container demo

Lab6 "Funtions and Commands" Writing programs that include functions and commands. SurfaceAreaOfCube code + SurfaceAreaOfCube demo | Balloons code + Balloons demo | AlternateBalloons code + AlternateBalloons demo

Lab7 "String Thing" Using basic character string processing functionality to solve problems. StringOps code + StringOps demo | StringThing code + StringThing demo

Lab8 "Array Play" Getting acquainted with basic array processing functionality. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + ReverseCopy demo

Lab9a "Simple List Processing" Getting acquainted with basic ArrayList processing functionality. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + ReverseCopy demo

Lab9b "List Processing with Streams" Performing processing tasks on list structures.

Lab10 "Establishing and Using Classes" Modeling classes of objects. Die code | Roller code + Roller demo

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium