Lloyd's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Spring 2020 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab 1 "Hello World! Hello You!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab 2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Programming Assignment 1: Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). RedX code + RedX demo | PumpItUp code + PumpItUp demo | Dots code + Dots demo | TwoFigureMinuetThing code + TwoFigureMinuetThing demo | LandscapeAndMotionListener code + LandscapeAndMotionListener demo | AfterJSB code + AfterJSB demo

Lab 3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab 4 "Expressions and Shapes World Problem Solving" A first set of programming examples and exercises designed to establish a framework for learning to program. Expressions code + Expressions demo | Shapes code + Shapes demo

Lab5 "An Interpreter Featuring Loop Forever and Selection" Learning to use expressions and shapes to problem solve. Interpreter1 code + Interpreter Colored Dot Canvas | Interpreter2 code + Interpreter Input Dialog Box | Interpreter3 code + Interpreter Help Box | Interpreter Error Box |

Assignment 3: Shapes World Problem Solving" Programs to interpret and print out real world problems based on shapes by using code ShippingContainer code + ShippingContainer demo | WhiteArea code + WhiteArea demo | WorkArea code + WorkArea demo | YellowSpace code + YellowSpace demo |

Lab 6 "Functions and Commands" Learning to use fuctions and commands to create images and methods to perform actions . AlternateBalloons code + AlternateBalloons Demo | Balloons code + Balloons Demo | SurfaceAreaOfCube code + SurfaceAreaOfCube Demo |

Lab7 "String Thing" Learning to use fuctions and commands to create images and methods to perform actions . StringOps code + StringOps Demo | StringThing code + StringThing Demo |

Programming Assignment 4: "Nonrepresentational Artistic Expressions" Java programs where all but one are in the context of the Nonrepresentational Painting World (NPW). TextRectangles code + TextRectangles demo | Abstract Gradient code + Abstract Gradient demo | ColorfulAbstractGradient code + ColorfulAbstractGradient demo | HirstDots code + HirstDots demo | SimpleDots code + SimpleDots demo | Invention1 code + Invention1 demo | Invention2 code + Invention2 demo | Stella code + Stella demo

Lab8 "Array Play" "A process cannot be understood by stopping it. Understanding must move with the flow of the process, must joinand flow with it" . Primes code + Primes Demo | Streets code + Streets Demo | Reversed Copy code + Lyrics Demo| Lyrics Reveresed Demo

Assignment Five: "Three List Interpreters" Programs to interpret and print out real world problems based on shapes by using code NumberList code + NumberList demo | WordList code + WordList demo | WordList(arraylistplay)code + WordList(arraylistplay) demo |

Lab 9a "Simple List Processing" Getting acquainted with the basic concepts and mechanisms associated with the ArrayList. Primes code + Primes Demo | Streets code + Streets Demo | Reversed Copy code + Lyrics Demo| Lyrics Reveresed Demo

Lab 9b "List Processing with Streams" Two programs which perform common processing tasks on list structures. ArrayListProcesing code + ArrayListProcesing Demo | StreamArrayListProcessing code + StreamArrayListProcessing Demo |

Lab10 "Establishing and Using Classes" Creating a program called Die which is a class that models a die and a program called Roller which creates and uses Die objects - instances of the Die class. Die code | Roller code + Roller demo

Lab11 "Modeling Objects with Classes" Writing a class to model a person. The class will have 5 instance variables and one constructor. PersonSpecification code | Person code | PersonDemo1 code + PersonDemo1 demo | PersonDemo2 code + PersonDemo2 demo

Lab12 "Grapheme to Color Synesthesia" A program which simulates grapheme to color synesthesia. It features parallel arrays. GraphemeToColorSynesthesia code + GraphemeToColorSynesthesia demo

Lab13 : "Chromesthesia"

Chromoesthesia0 + Pitch + Demo1 + Demo2 |
Chromoesthesia1 + Pitch + Demo1 + Demo2 |
Chromoesthesia2 + Pitch + Demo1 + Demo2 |

Programming Assignment 6: "The Inflatable Household" Java programs where all but one are in the context of the Nonrepresentational Painting World (NPW). BalloonPerson code + BalloonPersonTester code | BalloonPerson Demo + BalloonFamily code + BalloonFamilyTester code | BalloonPerson demo +

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium