KoKoAung's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2019 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Course Work

Lab1 "Hello World! Hello You!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Programming Assignment 1: Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). RedCross code + RedCross demo | KanizsaSquare code + KanizsaSquare demo | Dots code + Dots demo | ThreeFigureMinuetThing code + ThreeFigureMinuetThing demo | MinuetFigureViewer code + MinuetFigureViewer demo | AfterJSB code + AfterJSB demo

Lab3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "ExpressionsThings ShapeThing" A first set of programming examples and exercises designed to establish a framework for learning to program. ExpressionsThings code + ExpressionsThings demo | ShapeThing code + ShapeThing demo

Lab5 "interpreters" A first set of programming examples and exercises designed to establish a framework for learning to program. Interpreter1 code + Interpreter1 input dialog box demo Interpreter1 blue demo Interpreter1 HELP demo Interpreter1 error demo | Interpreter2 code + Interpreter2 input dialog box demo Interpreter2 green demo Interpreter2 HELP demo Interpreter2 error demo | Interpreter3 code + Interpreter3 input dialog box demo Interpreter3 random demo Interpreter3 HELP demo Interpreter3 error demo |

Programming Assignment 3: Shapes World Problem Solving" Programs to solve Shapes World Problem Solving. The Messy Desk code + The Messy Desk demo | The Standard Die code + The Standard Die demo | Yellow Space code + Yellow Space demo | The Shipping Container code + The Shipping Container demo |

Lab6 " Functions and Commands" A first set of programming examples and exercises designed to establish a framework for learning to program. SurfaceAreaOfCube code + SurfaceAreaOfCube demo | Balloons code + Balloons demo | AlternateBalloons code + AlternateBalloons demo |

Lab7 " String Thing" A first set of programming examples and exercises designed to establish a framework for learning to program. StringOps code + StringOps demo | StringThing code + StringThing demo |

Lab8 " Array Play" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code+ ReverseCopy Original lyric+ ReverseCopy reversed lyric|

Programming Assignment 4: Nonrepresentational Artistic Expressions" Programs to create images in the Nonrepresentational Painting World (NPW) and sonic sequences the Modular Melody World (MMW). Text Rectangles code + Text Rectangles demo | Circle Of Squares code + Circle of Squares demo | Hirst Squares code + Hirst Squares demo | Hirst Dots code + Hirst Dots demo | Simple Dots code + Simple Dot demo | Invention1 code + Invention1 Demo (stop) + Invention1 Demo (go) + Invention1 Demo (SlowDown)+ Invention1 Demo (Random) | Invention2 code + Invention2 Demo | Stella code + Stella Demo |

Lab9a " Simple List Processing" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code+ ReverseCopy Original lyric+ ReverseCopy reversed lyric|

Lab9b " List Processing with Streams" A first set of programming examples and exercises designed to establish a framework for learning to program. ArrayListProcessing code + ArrayListProcessing demo | StreamArrayListProcessing code + StreamArrayListProcessing demo |

Programming Assignment 5: Three List Interpreters" his programming challenge you will have an opportunity to do some array processing and some ArrayList processing. NumberList code + NumberList demo + NumberSet | WordList code + WordList demo + WordSet | WordList code + WordList demo |

Lab10 " Establishing and Using Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Die code | Roller code + Roller demo |

Lab11 " Modeling Objects with Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Person code + PersonDemo1 code + PersonDemo2 code + PersonSpecificarion code + Person1 demo + Person2 demo |

Lab12 " Grapheme to Color Synesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. GraphemeToColorSynesthesia code + GraphemeToColorSynesthesiaInputBox demo + GraphemeToColorSynesthesia demo |

Lab13(Assignment 6) " Chromesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. Chromesthesia Version0 code + Pitch Version0 code + Chromesthesia Version1 code + Pitch Version1 code + Chromesthesia Version2 code + Pitch Version2 code + Chromesthesia Input Box demo + Chromesthesia demo |

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium